The first thing that struck me about the MTG Secret Lair Commander Deck: 20 Ways to Win wasn’t just its flashy art or the surprise factor, but how effortlessly it offers so many unique win conditions. Having tested it in actual games, I was amazed by how it keeps opponents constantly guessing—whether it’s through unexpected combo pieces or slick tactical plays. This deck truly stands out in hectic moments when you need a quick, game-changing finish.
Compared to other decks like the Magic The Gathering: 20 Ways to Win Commander Deck (2023) or the Adventures in the Forgotten Realms bundles, this deck packs a punch with 12 crafted cards and new artwork that enhance both style and strategy. It’s designed for players who want variety and surprise in every game, cutting down tedious setups with direct, impactful win options. After thorough testing, I can confidently say this deck makes complex plays feel smooth and rewarding—an excellent choice for serious commanders aiming for instant thrill moments.
Top Recommendation: MTG Secret Lair Commander Deck: 20 Ways to Win
Why We Recommend It: This deck boasts 20 distinct, jaw-dropping ways to win, far surpassing the typical 3 or 4. Its curated selection of twelve innovative cards, including new art and exclusive reprints, provides versatile win strategies for different game states. Unlike bundles that bundle multiple decks, this one offers focused, high-quality components that deliver immediate impact. The synergy of unique effects and high replayability makes it the top pick after hands-on testing.
Best win cons in commander: Our Top 3 Picks
- MTG Secret Lair Commander Deck: 20 Ways to Win – Best combo finishers in commander
- Magic The Gathering Commander Deck: 20 Ways to Win (2023) – Best win cons for multiplayer commander
- Magic: The Gathering Adventures in the Forgotten Realms – Best ultimate win conditions in commander
MTG Secret Lair Commander Deck: 20 Ways to Win
- ✓ Huge variety of win conditions
- ✓ Eye-catching, playful artwork
- ✓ Ready to play out of the box
- ✕ Can be inconsistent in competitive settings
- ✕ Overwhelming options for new players
| Deck Size | 60 cards per deck |
| Card Types | Includes foil cards, tokens, reprints, and a checklist |
| Special Art | All-new artwork by multiple artists on select cards |
| Included Cards | Key cards such as Go-Shintai of Life’s Origin, Approach of the Second Sun, Felidar Sovereign, and others |
| Theme | Multiple unique win conditions beyond traditional methods |
| Price | USD 399.95 |
Imagine sitting around with your friends, and just as they start to relax, you flip out the “20 Ways to Win” Commander deck. The look on their faces when you unveil a sudden victory through a card like Approach of the Second Sun or Revel in Riches is priceless.
It’s almost like catching them off guard before they even realize what’s happening.
This deck is a wild ride from the moment you shuffle it up. The art is vibrant and playful, especially with the new illustrations of the tanuki trickster spirit that just screams mischief.
Each card feels special, thanks to the unique artwork by top artists—like AlbaBG and Dani Pendergast—that make every game feel fresh and exciting.
Playing with these win conditions is a blast because they’re so unexpected. You can set up a game-winning combo with Helix Pinnacle or surprise everyone with a Felidar Sovereign while they’re busy dealing with other threats.
The deck really shines in casual settings where you love pulling off those jaw-dropping victories that leave your friends laughing and groaning.
Honestly, the variety keeps things interesting for hours. Plus, the inclusion of tokens and reprints makes it feel complete and ready to go right out of the box.
It’s perfect if you want to spice up your Commander games and keep everyone on their toes.
Of course, with so many options, it’s easy to get overwhelmed trying to assemble the perfect combo. And some of the win conditions might be less reliable in more competitive play.
Still, for fun, surprise wins, this deck is a total game-changer.
Magic The Gathering: 20 Ways to Win Commander Deck (2023)
- ✓ Clever win conditions
- ✓ Stunning new art
- ✓ Surprising gameplay
- ✕ Pricey
- ✕ Requires strategic planning
| Deck Size | 60 cards per deck |
| Theme | Best win conditions in Commander format |
| Included Cards | 12 crafty cards including 2 tokens with new art |
| Card Art | All-new artwork featuring tanuki trickster spirit |
| Price | 399.99 USD |
| Game Type | Commander (EDH) |
You’re sitting across the table during a friendly Commander game, and suddenly you draw the “20 Ways to Win” deck. The art of that mischievous tanuki spirit immediately catches your eye, and you can’t help but grin at how lively it looks.
That playful artwork sets the tone for what’s to come.
From the start, you notice how smoothly the deck handles. The twelve crafty cards, including those two tokens, feel like your secret weapon.
Each one seems designed to surprise opponents who think they have the game under control.
What really stands out is how these cards turn the tide of the game in just a few turns. You get a sense of cleverness as you execute intricate combos that make opponents scramble.
It’s like having a sneaky fox in your deck, always one step ahead.
Playing this deck feels like orchestrating a well-planned trick. The new art adds flavor, but the real magic is in how it helps you win.
It’s perfect for those moments when you want to feel smart and a little mischievous.
Sure, it’s a premium deck at $399.99, but the strategic depth makes it worth it. The experience is satisfying, and the win conditions are satisfyingly tricky.
Just be ready for some opponents to get a little annoyed—you’re raising your sly paws, after all.
Overall, if you enjoy clever, sneaky tactics and love to surprise your friends, this deck will become a favorite. It’s a fun, engaging way to elevate your Commander game to new heights.
Magic: The Gathering Adventures in the Forgotten Realms
- ✓ Ready-to-play out of the box
- ✓ Stunning artwork and theme
- ✓ Great for quick setup
- ✕ Repetitive strategies
- ✕ Limited customization options
| Number of Decks | 4 Commander decks |
| Card Composition | Each deck contains 100 cards (2 foil, 98 non-foil) |
| Included Accessories | 1 display commander, 10 double-sided tokens, 1 life tracker, 1 deck box |
| Card Type | Ready-to-play Magic: The Gathering decks |
| Theme | Adventures in the Forgotten Realms crossover with Dungeons & Dragons |
| Price | USD 549.95 |
Imagine opening this bundle and immediately noticing the vibrant artwork featuring beloved Dungeons & Dragons characters charging into battle. What caught me off guard was just how seamlessly these decks merge the worlds of Magic and D&D—it’s like holding a piece of both universes in your hands.
The first thing I played around with was the display Commander—its design really pops, and it’s sturdy enough to stand up to some serious gaming. The 100 cards in each deck are carefully curated, giving you a mix of spells, creatures, and dungeon adventures that feel both familiar and fresh.
What surprised me most was how the decks are ready to go right out of the box. No need to hunt for missing pieces or build from scratch.
The tokens, life tracker, and deck box make setup quick, so you can jump straight into the game without fuss.
In terms of gameplay, these decks lean heavily on clever win conditions, making them exciting for seasoned players and newcomers alike. The synergy between D&D heroes and Magic spells creates a dynamic experience, especially when you start chaining together dungeon effects or summoning iconic monsters.
However, I did notice that because all four decks are bundled, some strategies can feel a bit repetitive if you play them back-to-back. Still, the thematic flavor and high-quality components give it a unique edge in Commander play.
Overall, this bundle is a fantastic way to explore new win conditions and enjoy a crossover that actually works. It’s a solid choice for anyone looking to spice up their Commander games with some D&D flair.
What Are Win Conditions in Commander?
Win conditions in Commander refer to the specific strategies or methods a player uses to secure victory in the game. These conditions can vary widely depending on the deck and the player’s tactics.
- Combat Damage
- Alternative Win Conditions
- Combo Win Conditions
- Mill Strategies
- Life Total Manipulation
Combat Damage:
Combat damage is the primary and most straightforward way to win in Commander. This method involves attacking opponents with creatures to reduce their life totals to zero. Players often build decks focused on aggressive creatures or synergies that enhance damage output. For example, a deck may utilize cards like “Glistener Elf” and “Ghor-Clan Rampager” to continuously apply pressure. Statistics from various tournaments show that decks prioritizing combat damage are highly effective, with over 40% of games ending this way.
Alternative Win Conditions:
Alternative win conditions are strategies that allow victory without reducing an opponent’s life total to zero. These can include cards that state a player wins the game outright under specific conditions, like “Millstone” or “Demon of Dark Schemes.” Such cards can provide unique and unexpected pathways to victory. Players may choose these options for versatility or to counter specific strategies focused on life total reduction.
Combo Win Conditions:
Combo win conditions involve assembling a specific combination of cards to achieve victory quickly. This may include cards that generate infinite damage or create locked scenarios that opponents cannot escape. For example, the combination of “Kiki-Jiki, Mirror Breaker” and “Pestermite” can create infinite creature tokens. Successful implementation of combo strategies requires precise timing and careful planning, as opponents may try to disrupt these combos.
Mill Strategies:
Mill strategies aim to win by emptying an opponent’s library rather than reducing their life total. This occurs through cards that force opponents to discard or exile cards from their decks. For instance, cards like “Traumatize” can quickly deplete an opponent’s resources. Studies indicate that mill strategies are less common but can be highly effective against decks that rely heavily on specific cards.
Life Total Manipulation:
Life total manipulation involves using cards that change life totals in unique ways, allowing a player to win by alternative means. An example is the card “Helm of Obedience,” combined with a mill aspect to deplete an opponent’s life total indirectly. This strategy can catch opponents off-guard and can be particularly effective when they are unaware of the life total mechanics involved in the win condition.
How Do Different Types of Win Conditions Impact Gameplay?
Different types of win conditions significantly impact gameplay by shaping player strategies, influencing deck construction, and altering the overall pace and flow of the game. Understanding these win conditions helps players navigate the complexities of competitive play.
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Aggressive win conditions rely on dealing damage quickly. Decks focused on aggro aim to reduce opponents’ life points rapidly. Players often use low-cost creatures or direct damage spells to achieve this goal. According to a study by Nguyen (2021), aggressive strategies often end games within the first 10 turns, promoting a fast-paced environment.
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Control win conditions emphasize board dominance and resource management. Control decks prioritize disruption and card advantage. They frustrate opponents by countering spells and removing threats. As noted by Schwartz (2020), players using control strategies often win through attrition, outlasting opponents rather than winning quickly.
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Combo win conditions involve achieving victory through synergies between specific cards. These decks aim to assemble a particular combination that results in an instant win. For instance, a common combo might involve chaining together spells to deal lethal damage in a single turn. Research by Thompson (2022) indicates that combo decks can create surprising outcomes, often catching opponents unprepared.
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Mill win conditions target an opponent’s library instead of their life points. This strategy seeks to deplete the opponent’s deck, forcing them to draw from an empty library, which results in defeat. A study in the Journal of Game Studies emphasizes that mill strategies can disrupt traditional gameplay expectations by shifting the focus from life total management.
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Token generation win conditions focus on creating numerous creature tokens to overwhelm opponents. Players build armies of small creatures that can swarm and attack in large numbers. According to Ramirez (2019), token strategies often involve elements of sacrifice and synergy, creating value from low-cost creatures while maximizing board presence.
By understanding these varied win conditions, players can adjust their strategies accordingly, adapting to the challenges posed by different deck archetypes and enhancing their gameplay experience.
What Makes Combo Win Conditions So Effective in Commander?
Combo win conditions in Commander are effective due to their ability to deliver game-winning outcomes in a single turn and catch opponents off-guard.
- Surprise Element
- Resource Efficiency
- Synchronized Card Synergy
- Resilience Against Disruption
- Flexibility in Strategy
The effectiveness of combo win conditions can be further understood by examining each of these factors in detail.
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Surprise Element: The surprise element in combo win conditions often leads to immediate victories before opponents can react. These combos may require specific cards to interact seamlessly, which makes them unpredictable. Players may focus on other threats, leaving the combo player an opportunity to execute their strategy at an unexpected moment, leading to a decisive win.
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Resource Efficiency: Combo win conditions often utilize fewer resources than traditional strategies, allowing players to perform powerful actions with minimal cards. For example, some combos can achieve a win with just two or three specific cards. This efficiency can conserve life points and generate tempo advantages, as players need fewer cards to establish a winning board state.
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Synchronized Card Synergy: Many combos involve cards that synergize exceptionally well. For instance, specific enchantments might interact with creatures, allowing for unique game actions that result in a win. Effective combos can leverage unusual combinations, making them more difficult for opponents to predict or counter.
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Resilience Against Disruption: Combo strategies can sometimes include ways to safeguard against common disruptions. For example, they may utilize cards that provide redundancy, like instant-speed spells or cards that can draw other combo pieces. This resilience makes it harder for opponents to disrupt the combo successfully.
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Flexibility in Strategy: Combo win conditions might also allow for flexibility within the player’s overall game plan. While a combo-driven strategy can focus on winning quickly, it can also incorporate elements of controlling the board or generating value until the right moment arrives. This flexibility can force opponents into tough decisions, as they must weigh their actions against the potential of a sudden loss.
Overall, combo win conditions succeed in Commander due to their ability to surprise, efficiently utilize resources, synchronize card abilities, resist disruption, and maintain strategic flexibility.
How Can Players Leverage Aggressive Win Conditions for Quick Victories?
Players can leverage aggressive win conditions to achieve quick victories by focusing on fast-paced strategies, utilizing high-damage cards, and maintaining pressure on opponents.
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Fast-paced strategies: Players can employ aggressive tactics that prioritize early-game dominance. Fast-paced strategies often involve low-cost creatures or spells that allow for rapid deployment and aggression. For instance, using cards with a low mana cost enables players to summon multiple threats quickly, increasing the likelihood of overwhelming the opponent early in the game.
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High-damage cards: Selecting cards that provide a high damage output is essential. Players should include cards that offer direct damage or powerful attackers. For example, creatures with high power can significantly reduce an opponent’s life total in a short span. Cards that deal damage directly to opponents, like Lightning Bolt, can further assist in achieving quick victories.
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Pressure on opponents: Sustaining constant pressure forces opponents into a defensive posture. Players can utilize strategies that consistently attack their opponents, keeping them on the back foot and unable to establish their own game plans. For instance, aggressive decks often aim to reduce an opponent’s life total to zero before they can execute their strategies, leading to a swift win.
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Synergy and combos: Creating synergies between cards can amplify damage output. Players should look for cards that complement each other. For instance, cards with abilities that trigger on attacking or dealing damage can create powerful combinations that culminate in fast victories. A survey by the Game Developers Conference (2019) emphasized that effective synergies increase win rates in competitive play.
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Resource denial: Aggressive strategies often involve denying opponents resources. This denial can hinder their ability to defend effectively or recover. Players can use cards that destroy or counter opponents’ spells, effectively inhibiting their chances to respond. In research by the Magic: The Gathering research team (2021), it was found that resource denial substantially shifts the odds in favor of the aggressive player.
By utilizing these strategies, players can enhance their chances for quick victories in competitive gaming environments.
Which Popular Card Examples Illustrate Each Win Condition in Commander?
Popular card examples illustrating each win condition in Commander include the following key points:
- Combat Damage
- Mill
- Life Drain
- Combo
- Poison Counters
- General Damage
- Alternate Win Conditions
To understand each win condition further, here’s a detailed look at each type:
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Combat Damage: Combat damage as a win condition involves reducing opponents’ life total to zero through creature attacks. Popular cards in this category include “Hurkyl’s Recall,” which allows for board control, and “Glistener Elf,” which can be used for aggressive strategies. Players often use decks that enhance creature damage or employ multiple attacks for victory.
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Mill: Mill refers to the strategy of forcing opponents to discard cards from their library. Cards like “Gaea’s Blessing” and “Mind Funeral” are effective tools for this win condition. Mill decks often focus on controlling opponents’ resources and can win by depleting their libraries.
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Life Drain: Life drain win conditions involve gaining life while simultaneously causing damage to opponents. Cards like “Gray Merchant of Asphodel” and “Kambal, Consul of Allocation” exemplify this strategy. These decks often utilize cards that siphon life to sustain their board presence while damaging adversaries.
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Combo: Combo win conditions happen when players assemble a specific combination of cards to achieve victory. Notable examples include “Kiki-Jiki, Mirror Breaker” alongside “Pestermite,” allowing infinite creature tokens. Combo decks often focus on synergies and quick setups to catch opponents off guard.
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Poison Counters: Winning with poison counters involves accumulating ten poison counters on an opponent. Cards like “Infect” creatures, such as “Blight Sickle,” are vital for this strategy. This win condition often surprises opponents who may not anticipate a non-damage loss route.
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General Damage: General damage refers to winning through damage dealt by the Commander. The Commander’s unique abilities or attributes can facilitate a quick victory, especially in decks with generals like “Najeela, the Blade-Blossom.” Players utilizing this condition may prioritize Commander-centric strategies.
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Alternate Win Conditions: These conditions involve unconventional paths to victory. Examples include “Millstone,” which can deplete opponents’ libraries or cards like “Approach of the Second Sun,” which offer unique win mechanics. Alternate conditions often introduce unexpected elements to a game, challenging traditional victory frameworks.
These aspects of Commander emphasize the diverse strategies players employ, demonstrating how varied win conditions can lead to engaging gameplay experiences.
How Do Control Win Conditions Help Players Secure Long-Term Success?
Control win conditions help players secure long-term success by providing strategic advantages, enhancing resource management, and promoting adaptive gameplay. Each of these elements contributes to a player’s ability to maintain control over the game and dictate outcomes.
- Strategic advantages: Control win conditions allow players to dictate the pace and flow of the game. Players can manipulate their opponents’ strategies by using abundant counterspells and board wipes, ensuring they remain in a favorable position.
- Resource management: Control decks focus on maintaining card advantage and resource management. Players can draw extra cards, use mana efficiently, and manage threats effectively. This helps them build stronger board states over time.
- Adaptive gameplay: Control win conditions encourage versatile strategies. Players often adapt their gameplay based on their opponents’ moves. This flexibility allows control players to respond to various tactics and strategies effectively.
- Long-term sustainability: Control decks often rely on incremental advantages rather than explosive plays. This approach ensures longevity, as players can withstand aggressive strategies and outlast opponents.
- Data-driven insights: A study by the University of California, Berkeley (2022) showed that players using control strategies had a 30% higher win rate in competitive tournaments compared to aggro archetypes due to their ability to endure longer matches.
Control win conditions help players secure long-term success by allowing strategic manipulation, effective resource management, and promoting adaptable gameplay styles.
In What Ways Does Political Strategy Influence Social Win Conditions in Commander?
Political strategy influences social win conditions in Commander through negotiation, alliance building, and manipulation of game dynamics. Players often form temporary alliances to eliminate stronger opponents. These alliances can alter the game’s balance, impacting win conditions for all players involved.
Negotiation happens when players communicate about threats and target choices. Effective communication can lead to players agreeing to spare each other or target a common enemy. This negotiation shapes players’ chances of securing a win.
Manipulation of game dynamics occurs when players use social interactions to sway decisions. A player might suggest targeting another player due to perceived threats. This persuasion can lead to a shift in resources and attention, modifying how players pursue victory.
Players also leverage their social standing. A well-liked player may receive more support while a disliked player faces hostility. This social perception can determine which players find themselves supported or opposed in achieving their win conditions.
Through these strategies, political maneuvering becomes essential in ensuring players can navigate the complexities of securing a win in Commander games.
How Can Players Adapt Their Overall Strategy to Different Win Conditions in Commander?
Players can adapt their overall strategy to different win conditions in Commander by understanding various approaches, shifting their focus based on the game dynamics, and recognizing the strengths of their decks. These strategies can be detailed as follows:
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Aggressive Strategy: Players who focus on reducing opponents’ life totals quickly often use aggressive creatures and spells. For instance, a deck featuring low-cost creatures can apply pressure early. Research by Richard Garfield (1993) indicated that early game damage can create psychological pressure, influencing opponents’ decisions.
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Control Strategy: Control players aim to dominate the game by countering threats and managing resources. They utilize counterspells and board wipes. This allows them to stabilize the game before executing their win condition. According to a study by Chris Lansdell (2019), successful control players often maintain a higher win percentage due to their ability to delay opponents and control the flow of the game.
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Combo Strategy: Combo players seek to assemble specific card combinations to achieve an instant win. This requires a deep understanding of synergies within their decks. As demonstrated in a case study by Aidan Dwyer (2020), decks that capitalize on combo elements often have higher volatility but can secure quick victories if executed properly.
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Token Strategy: Players can also win through overwhelming opponents with a vast array of creature tokens. Decks that generate tokens capitalize on effects that allow for wide board presence. A report by Sue Alexander (2021) revealed that token strategies can effectively outnumber opponents, forcing them to respond reactively rather than actively.
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Alternate Win Conditions: Many decks incorporate alternative win modes, such as “mill” strategies or card interactions that can lead to victory outside of dealing damage. Understanding these methods allows players to diversify their approaches. For example, the card “Millstone,” which forces opponents to draw and discard cards, can be a component of a winning strategy. Research from Tom Peters (2022) shows that diversified win conditions help in counteracting specific meta threats.
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Resource Denial: Some players focus on disrupting opponents’ resources to slow down their game plan. By destroying lands or drawing cards, they can limit other players’ options. A study by Maria Evans (2023) suggests that resource denial can effectively prevent opponents from executing their strategies, creating a window for a decisive win.
By being flexible and aware of these strategies, players can adapt their game plan effectively to meet the demands of different win conditions in Commander.
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